Combat missions to take out alien bases, collecting clusters to upgrade your superpowers, hacking stores to purchase new clothes or change your body type, climbing surveillance towers, or finding the numerous collectibles scattered about the city, Saints Row IV delivers enough distracting side content for even the most diligent of gamer. It doesn’t hurt that there’s always something to do in Saints Row IV. From the rocket-powered injury of Fraud (which is an enormous step up from the already incredible Insurance Fraud minigame) to the speed-of-sound dashing through town in Blazin’, Saints Row IV uses the superpowers in intelligent ways. Of course, the missions have to back up the superpowered antics, and rest assured they do. Saints Row IV masters the gaming power fantasy, never once letting petty logic get in the way of pure fun. The superpowers can feel a bit overpowered (especially in the endgame) and can cause typical vehicles to seem outright obsolete, but the feeling of empowerment that you get from destroying a whole squad of aliens in a single blast is untouchable. These mechanics work in tandem with the typical third-person shooting the series has used for years, and the combos you can create are plenty fun. You can blast enemies with energy shots, stomp on the ground to cause earthquakes, or even dive bomb to create a massive impact. The rush from running up a skyscraper and launching yourself into the air, only to glide miles away from your takeoff point is something out of science-fiction, but it’s a breath of fresh air from the dull, monotonous transportation of series like Grand Theft Auto.īut the powers don’t stop there: Saints Row IV offers other superpowers to tinker with as well. While other open-world games tediously make you drive from mission to mission, Saints Row IV destroys that inconvenience and creates an exciting transportation method. The earliest powers, super sprint and super jump, are magnificent concepts that make navigating the world fast, easy, and fluid. With superpowers at your disposal, Saints Row IV’s gameplay isn’t your typical open-world game. The pacing feels tight and secure, making Saints Row IV a hilarious joyride through a digital dreamworld. It’s a riotous, devil-may-care story with superb writing and incredible characters that you’ll grow to love over time. Saints Row: The Third might have been Saints Row abandoning its seriousness, but Saints Row IV is where all subtlety dies. It’s up to the Saints to stop Zinyak and the Zin Empire. Fortunately, misanthropic brainiac Kinzie is able to hack through the simulation, breaking its laws and letting The President perform superhuman feats inside it. After escaping a bizarre 50’s-inspired purgatory, it’s revealed that the President and the Saints are trapped in a virtual simulation modeled after their town of Steelport. Things take a turn when aliens begin attacking the White House and abduct the Saints, leading to the President’s defeat by the alien leader Zinyak. After destroying the missile, The Boss becomes the President of the United States, with the Saints forming his cabinet. The Boss, leader of the Saints, kills Cyrus, but not before a nuclear missile is triggered. Saints Row IV begins with the Third Street Saints infiltrating a terrorist base led by Cyrus Temple, whose defeat by the hands of the Saints drove him insane. Saints Row IV stands the test of time as one of the greatest open-world games ever made, but this new gen re-release misses too many marks to be the “definitive edition” that it should be. With its standalone DLC - Gat Out of Hell - launched, Saints Row IV is getting new life on the newest generation of consoles, with the PS4/Xbox One re-release Saints Row IV: Re-Elected sitting alongside its hellish cousin. Saints Row IV was a rush, busting down every barrier that logic had set up in Steelport. That mentality fueled Saints Row IV’s development, expanding the already insane premise of The Third into something truly out-of-this-world. Something over at Volition and Deep Silver sparked a fire and all obligations to coherence dissipated from the former Grand Theft Auto clone. When Saints Row: The Third was released in 2011, something clicked.
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